For as long as I could remember, Metroid Prime Trilogy suffered from a problem with higher IR where either the top left quarter of the screen stayed effectively at 1x IR with Scaled EFB disabled, or there would be potentially serious bloom offset problems with it enabled. When I reported this bug, a dev responded and mentioned that they were aware that there was a problem with the EFB that was causing such problems.
Given that this is one of the only 2 significant issues I have in Metroid Prime Trilogy (the other being shader-gen stuttering), I am curious, what exactly is the nature of this long-standing bug?
Given that this is one of the only 2 significant issues I have in Metroid Prime Trilogy (the other being shader-gen stuttering), I am curious, what exactly is the nature of this long-standing bug?
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When life gives you lemons, throw it back and demand chocolate.
When life gives you lemons, throw it back and demand chocolate.