Almost: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/HiresTextures.cpp#L277 and https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/TextureCacheBase.cpp#L747
So it hashes the texture in the native GC format, which is tiled and often encoded in uncommon formats.
So it hashes the texture in the native GC format, which is tiled and often encoded in uncommon formats.
