In an ideal implementation, the old shader system would be used, too, and the ubershaders would only be needed while the traditional ones were being compiled. Ubershaders are definitely faster than pausing the game to compile fresh shaders, so it should kill (or at least reduce) stuttering, without effecting the bits which were already fine.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
