What about the "quick and dirty" alternative of sharing the source code for the shaders? And then Dolphin compiles all missing shaders for the game when it's started?
Also, just to be sure, Dolphin writes the shaders async to HDD, right? If it doesn't/wouldn't that would be one major source for stuttering.
Also, just to be sure, Dolphin writes the shaders async to HDD, right? If it doesn't/wouldn't that would be one major source for stuttering.
