Whether it's loading up a new effect like any character's unique effects in Super Smash Bros. Melee or Brawl or firing off all your beams/using Morph Ball for the first time in Metroid Prime, I've been wondering what's currently unknown in Dolphin's development that causes this.
This isn't a "Why hasn't this been fixed already?" sort of question, but more of a curiosity in what's preventing accurate emulation to remove these stutters.
This isn't a "Why hasn't this been fixed already?" sort of question, but more of a curiosity in what's preventing accurate emulation to remove these stutters.