• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 89 90 91 92 93 ... 369 Next »

What does setting a non-multiple-of-native resolution affect?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
What does setting a non-multiple-of-native resolution affect?
09-14-2016, 10:01 PM (This post was last modified: 09-14-2016, 10:01 PM by leolam.)
#8
leolam Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,478
Threads: 5
Joined: Sep 2015
Quote:I assume it would just be a change of the architecture and RAM amounts, so it wouldn't be as hard as building from the ground up

If you're Nintendo and have access to the hardware documentation, sure. Otherwise, it would be just as complicated as writing Dolphin from scratch.
Website Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-13-2016, 12:38 PM
RE: What does setting a non-multiple-of-native resolution affect? - mbc07 - 09-13-2016, 12:46 PM
RE: What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-13-2016, 01:37 PM
RE: What does setting a non-multiple-of-native resolution affect? - TehGuy - 09-14-2016, 10:17 AM
RE: What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-14-2016, 10:46 AM
RE: What does setting a non-multiple-of-native resolution affect? - leolam - 09-14-2016, 02:18 AM
RE: What does setting a non-multiple-of-native resolution affect? - JMC47 - 09-14-2016, 11:39 AM
RE: What does setting a non-multiple-of-native resolution affect? - leolam - 09-14-2016, 10:01 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode