(09-14-2016, 10:17 AM)TehGuy Wrote: I'd say integer scaling is more of an image quality thing in general. Take a nice, say, 120x120 pixel image and scale it both ways with a non-integer number and you'll see why.
You'll have to explain that last question.
But I thought that it wasn't really scaling, it was re-rendering in a new resolution, so it didn't matter. That's also why I asked how it's done to begin with. It's 3D rendering, so it should be able to render at any resolution, providing that it can be rasterized correctly.
Rephrasing the last question, if we had enough money, could we fabricate brand new chips that run Wii and Gamecube at higher resolutions, just like Dolphin? I assume it would just be a change of the architecture and RAM amounts, so it wouldn't be as hard as building from the ground up. Theoretically it would be even better than Dolphin because you don't have to muck around with emulation and approximations.
