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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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What does setting a non-multiple-of-native resolution affect?
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What does setting a non-multiple-of-native resolution affect?
09-14-2016, 10:17 AM
#5
TehGuy Offline
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(09-13-2016, 01:37 PM)Mrnoname1000 Wrote: Ok, so it's all graphical. What examples are there or what do the glitches look like? Why exactly don't games like non-integer resolutions? Is it just that they were written and optimized for a specific resolution? I've noticed the same kind of thing with other emulators, such as DeSmuME 4x native, so is it a general emulation issue? How exactly is it done to begin with? And on a side note, ignoring cost, would it be possible to create brand new hardware capable of running these games in higher resolutions like Dolphin?

(Sorry for all the questions, I'm just very curious)

I'd say integer scaling is more of an image quality thing in general. Take a nice, say, 120x120 pixel image and scale it both ways with a non-integer number and you'll see why.

You'll have to explain that last question.
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Messages In This Thread
What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-13-2016, 12:38 PM
RE: What does setting a non-multiple-of-native resolution affect? - mbc07 - 09-13-2016, 12:46 PM
RE: What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-13-2016, 01:37 PM
RE: What does setting a non-multiple-of-native resolution affect? - TehGuy - 09-14-2016, 10:17 AM
RE: What does setting a non-multiple-of-native resolution affect? - Mrnoname1000 - 09-14-2016, 10:46 AM
RE: What does setting a non-multiple-of-native resolution affect? - leolam - 09-14-2016, 02:18 AM
RE: What does setting a non-multiple-of-native resolution affect? - JMC47 - 09-14-2016, 11:39 AM
RE: What does setting a non-multiple-of-native resolution affect? - leolam - 09-14-2016, 10:01 PM

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