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What does dolphin community thinks about Xbox One ?
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What does dolphin community thinks about Xbox One ?
06-20-2013, 01:08 PM
#31
MayImilae Offline
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Perhaps, but it appears the games are being made to run on PCs, and then ported to the console. At least it won't be hard to release games on PC?
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06-20-2013, 01:12 PM
#32
NaturalViolence Offline
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MaJoR Wrote:Perhaps, but it appears the games are being made to run on PCs, and then ported to the console.

Haven't they always done it this way?

The devkits that were used for the xbox360 and ps3 back in e3 2005 and 2006 were also windows pcs if I recall.
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06-20-2013, 01:28 PM (This post was last modified: 06-20-2013, 01:29 PM by MayImilae.)
#33
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Quote:The devkits that were used for the xbox360 and ps3 back in e3 2005 and 2006 were also windows pcs if I recall.

....uh no, no they weren't. A devkit is software (for coding on PCs), a modified console with no restrictions and debugging options, and instructions on how to use the stuff. That's all a dev kit is, really. The games are coded on computers and then burned/sent to the console to test. The game would NOT run on the PCs which coded it. Having the game running on a PC and then porting it to a console is totally unheard of; devkits have always used a modified version of the console.

Here's some pics of a 360 dev kit - http://www.assemblergames.com/forums/showthread.php?44965-FS-Xbox-360-Dev-Kit
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06-20-2013, 01:36 PM
#34
Shonumi Offline
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Xbox One Eighty. That is all.
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06-20-2013, 01:51 PM
#35
NaturalViolence Offline
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@MaJoR

*Googles it

Ah. They were PCs running with PPC G5s. But they weren't running windows. I don't remember how the PS3 demo systems at e3 2006 were setup.
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06-20-2013, 02:02 PM
#36
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(06-20-2013, 01:28 PM)MaJoR Wrote: ....uh no, no they weren't. A devkit is software (for coding on PCs), a modified console with no restrictions and debugging options, and instructions on how to use the stuff. That's all a dev kit is, really. The games are coded on computers and then burned/sent to the console to test. The game would NOT run on the PCs which coded it. Having the game running on a PC and then porting it to a console is totally unheard of; devkits have always used a modified version of the console.

Here's some pics of a 360 dev kit - http://www.assemblergames.com/forums/showthread.php?44965-FS-Xbox-360-Dev-Kit

Dev kits are a progression, as more hardware and software gets finalized, the dev kits get more towards the end product. At first with 360 development game devs were told to use Macs, as they had PPC CPU. The dev kit you posted was relatively recent, compared to:
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06-20-2013, 02:12 PM
#37
omega_rugal Offline
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Weird fact

Xbox (original) devkits were athlon-based...

I don`t trust microsoft (i have never trusted microsoft anyway) they are changing the DRM now but they won`t give up that easy.

hell with xbox one, give me ps4.
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06-20-2013, 02:18 PM
#38
NaturalViolence Offline
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Yeah the early devkits used at E3 shows have always been very different from the actual console. And are usually some form of off the shelf PC. I don't know much about how the OS and software is usually set up on them though.
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-Mark Antony
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06-20-2013, 03:38 PM
#39
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*puts on tinfoil hat
Its just a cover up for Kinect. MS had no intention to go through with it and by letting us think we won we'll forget about the "twisted nightmare" as the Germans put it so the NSA can spy on us.
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06-20-2013, 03:42 PM (This post was last modified: 06-20-2013, 03:53 PM by MayImilae.)
#40
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Sonofugly: Source? All it says is "Xenon Development Kit" and is owned by a developer. It doesn't mention the Xbox 360, Xbox, or anything of the kind. It could very well just be a Xenon workstation used by the developer, such as for rendering and the like. They commonly use industrial high end components (Xenons) for that stuff. Can you give me a source that spells out "360 dev kit" and shows a Mac?

EDIT: Ooooh. Right. Xenon versus Xeon. Curse you Intel and IBM. Yea yea, Xeon is the Intel CPU, and Xenon is the first codename for the 360 CPU. Grrr.
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