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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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What are some things you would like to see in Dolphin 6.0?
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What are some things you would like to see in Dolphin 6.0?
07-19-2016, 05:46 AM
#11
leolam Offline
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Quote:3 - Being able to bind controller buttons for multiple devices simultaneously (so you can bind buttons to your keyboard if the controller lacks a button or two).
This is already possible Smile Just right click on the control button, select your second device then bind the button you want.

Quote:10 - Dynamic Resolution Scaling sounds nice. Perhaps this could be offered to other features? For example Dynamic Anti-Aliasing Scaling?
This sounds good in theory, but I'm pretty sure some games will break when you switch the resolution or anti-aliasing.
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07-19-2016, 05:49 AM (This post was last modified: 07-19-2016, 06:34 PM by Admentus.)
#12
Admentus Offline
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Wow, you're completly right! I must have overlooked that... Well... In any case, it would be awesome if this possibility was a bit more clear for the user and a bit more convenient to use so.
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07-21-2016, 06:40 AM
#13
djneo Offline
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"Custom sounds"
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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07-21-2016, 01:40 PM
#14
Kurausukun Offline
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Not possible. You wouldn't know what audio format a game uses without looking inside the filesystem for yourself. This has to be done manually on a per-game basis.
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07-22-2016, 07:16 PM
#15
efegue Offline
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Android Development Tongue
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07-23-2016, 10:37 AM
#16
Craftyawesome Offline
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Instant filesystem replacement like a texture pack.
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07-23-2016, 11:50 AM
#17
DarknessBlu Offline
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A GUI that will let you set up Dolphin in a per game Basis instead of going into their .Ini's, as a lot of users know only the basics.....Oh also Vulkan implementation would be nice, and maybe Popcorn....
Running Dolphin in my super NOT powerful AMD APU 7410 w/R5 Graphics (Integrated), 8Gb RAM
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07-24-2016, 09:31 AM
#18
trihy Offline
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Wiimote speaker support (non tr)

Many games with mini games are broken by the lack of this.
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07-24-2016, 10:52 AM
#19
Skywolf Offline
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Curves for real controller to emulated controller analog input. So you can for example make the first 50% of your controller act like only 30% in game while the rest fills up the remaining 70%. To help with games without sensitivity settings that still require precise aiming (like the zelda games).
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08-09-2016, 02:20 PM
#20
omega_rugal Offline
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Bring back support for Windows Xp... just asking...
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