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Weird Play back issues
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Weird Play back issues
08-31-2014, 05:16 PM
#1
xylerk
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Background:
long story short a friend bet me that i couldnt beat Pikmin without loosing any pikmin claiming it was "impossible" and i wanted to prove him wrong. I decided to test out dolphins recording function on the final boss fight level and sure enough i beat the game with all 203 pikmin i gathered through out the game without a single casualty. being the skeptic i am (and feeling really proud) i decided to watch the recording. this is where the problems start.

Problem:
the first few minutes of the video are identical to what i just finished recording, as it should be right? but then once i started getting ready for the boss fight, organizing my pikmin and such, i noticed the crowds looked weird. like i didnt organize them that poorly and then olimar started making movements i dont remember doing. i watched in horror as an army of 100 pikmin quickly got demolished.

Question:
so my question is how does dolphins "recording" function actually work? because it sure as hell doesnt record video as previously thought. does it jsut record the inputs for a game? if so are they just for the player? because the AI moved completely different from when i was playing although olimar seemed to move the same way(for the most part).
edit: the video seems to play out differently each time i watch it so im thinking it might just record inputs.

obligatory specs:
windows 8.1
4core intel i7
16Gs ram
64bit op
1T HD
nividea Gforce g650m(?) i think i might have an 860M but it doesnt matter much right?
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08-31-2014, 05:53 PM
#2
JMC47 Offline
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Did you record in Dualcore? There are some settings that are non-deterministic.
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09-01-2014, 05:16 AM
#3
xylerk
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(08-31-2014, 05:53 PM)JMC47 Wrote: Did you record in Dualcore? There are some settings that are non-deterministic.

i have no idea. there was a hot key to "start recording" and i clicked it, a little message showed up on my screen saying "started recording" in yellow like every other notification. the only thing i did was change the recording hot keys.
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09-01-2014, 06:26 AM
#4
JMC47 Offline
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Basically, not all settings in Dolphin are deterministic. If you record a game in dualcore, then odds are it will desync. That's all there is to it. If you turn off dualcore... I don't believe any other of the default settings will cause desyncs.
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09-01-2014, 07:21 AM
#5
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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When recording, use an outside program, like Nvidia Shadowplay to prevent issues.
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09-01-2014, 09:13 AM
#6
AnyOldName3 Offline
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Although Dump Frames could be used, which I'm pretty sure creates the video at the game's native framerate regardless of emulation speed. The drawbacks are that it sometimes/often doesn't work, and it doesn't record audio to the video file.
OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56
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09-01-2014, 10:37 AM
#7
xylerk
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(09-01-2014, 07:21 AM)KHg8m3r Wrote: When recording, use an outside program, like Nvidia Shadowplay to prevent issues.

i mean i guess but then what good is it for the emulator to have the option?
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09-01-2014, 10:43 AM
#8
JMC47 Offline
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The emulator would work with single core on. It's literally recording inputs, and if you have a non-deterministic option on, then it desyncs when playing back the inputs.
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09-01-2014, 01:57 PM
#9
xylerk
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(09-01-2014, 10:43 AM)JMC47 Wrote: The emulator would work with single core on. It's literally recording inputs, and if you have a non-deterministic option on, then it desyncs when playing back the inputs.

ah. well that explains the weirdness. quad core and i let everything run on as many of them as it wants. ill use a 3rd party recorder from now on but i got the answer i was looking for. thank you.
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