Hey guys i'm new to this forum, i downloaded one of the latest versions of Dolphin yesterday (4.0-6982) for play Resident Evil 0, but when i choose the Backend for OpenGL and i get close to some kind of particle (Fire, Smoke), this happens by some reason:
![[Image: F80BD701BA928A2B1A7299B034B8AF5260205641]](http://images.akamai.steamusercontent.com/ugc/449581922345720630/F80BD701BA928A2B1A7299B034B8AF5260205641/)
Also when i change the backend for Direct3D, i just get a black screen some times, i can only hear the sound of the game in background and no more...in both OpenGL and Direct3D(When it works), the game play just fine in 1280x720 resolution at 30fps, with V-Sync enabled, i also turn on FXAA on OpenGL sometimes...i hope someone help me to fix this..
My laptop specifications:
Intel i3 3110m @2.4Ghz processor
Intel HD Graphics 4000
4GB RAM
OpenGL 4.0
PixelShader 5.0
I left this options marked on the graphics section:
V-Sync;
Fullscreen;
Aspect Ratio: Stretch to Window;
Fullscreen Resolution: 1280x720;
Internal Resolution: Native(640x528);
Anti Aliasing: None;
Anisotropic Filtering: 1x;
Post-Processing effect: FXAA;
Scaled EFB Copy;
Ignore Format Changes;
Store EFB Copies to Textures only;
Texture Cache: Accuracy Fast;
External Frame Buffer (XFB): Disabled;
Disable Bounding Box;
Fast Depth Calculation.
Also when i change the backend for Direct3D, i just get a black screen some times, i can only hear the sound of the game in background and no more...in both OpenGL and Direct3D(When it works), the game play just fine in 1280x720 resolution at 30fps, with V-Sync enabled, i also turn on FXAA on OpenGL sometimes...i hope someone help me to fix this..
My laptop specifications:
Intel i3 3110m @2.4Ghz processor
Intel HD Graphics 4000
4GB RAM
OpenGL 4.0
PixelShader 5.0
I left this options marked on the graphics section:
V-Sync;
Fullscreen;
Aspect Ratio: Stretch to Window;
Fullscreen Resolution: 1280x720;
Internal Resolution: Native(640x528);
Anti Aliasing: None;
Anisotropic Filtering: 1x;
Post-Processing effect: FXAA;
Scaled EFB Copy;
Ignore Format Changes;
Store EFB Copies to Textures only;
Texture Cache: Accuracy Fast;
External Frame Buffer (XFB): Disabled;
Disable Bounding Box;
Fast Depth Calculation.