When I use the dx3d11 backend, and I run animal crossing:GC, i get the error "CreatePixelShader From ByteCode failed at Src/D3DShader.cpp 151" 4 times, and then the game continues normally. yesterday I was messing with some setting so that's probably the reason, but I don't know why it still runs and works fine afterwards. No graphical problems or anything.
Also Wind Waker is crashy and hangs before game intro (after Nintendo logo) when I use pixel lighting in dx3d11 (but it works fine on it in OpenGL)
Now I use OpenGL though, cause it said its usually more accurate which I like. And I have better AA options in OpenGL (16x).
Version: 3.0-201 x64
OS: Windows 7 Ultimate x64
PC Specs:
8GB DDR3 1333 RAM
AMD FX 8120 8-Core CPU
ATI Radeon HD 6950 1GB GPU
Just wondering if anyone has any idea why it does this?
Also, dunno how to edit a post, but is there an SVN link for dolphin (not just the beta builds on the site)?
EDIT: I guess it magically edits itself.
Also Wind Waker is crashy and hangs before game intro (after Nintendo logo) when I use pixel lighting in dx3d11 (but it works fine on it in OpenGL)
Now I use OpenGL though, cause it said its usually more accurate which I like. And I have better AA options in OpenGL (16x).
Version: 3.0-201 x64
OS: Windows 7 Ultimate x64
PC Specs:
8GB DDR3 1333 RAM
AMD FX 8120 8-Core CPU
ATI Radeon HD 6950 1GB GPU
Just wondering if anyone has any idea why it does this?
Also, dunno how to edit a post, but is there an SVN link for dolphin (not just the beta builds on the site)?
EDIT: I guess it magically edits itself.