GCZs have no speed penalty. It might actually be faster than plain dumps for Wii games since GCZs don't need to be decrypted on the fly.
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WBFS or GCZ or CISO?
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01-11-2014, 09:32 PM
11-21-2014, 04:40 PM
I am converting some of my games to wbfs format using Wii backup manager. On some of the larger games it is splitting it into two files. I am launching games from a hyperspin frontend. Will it have any issue running the games with the files split like that as long as I name them the same? For example one would be Super Smash Bros Brawl.wbf1 and the other Super Smash Bros Brawl.wbfs
Operating System: Windows 7 x64
Processor/CPU: i5 4690k @ 3.5 GHz Video Card/GPU: Nvidia GeForce GTX 970 Memory/RAM: 8 gb G Skill ripjaws Dolphin Revision Currently Using: always the latest build 11-21-2014, 05:26 PM
(This post was last modified: 11-21-2014, 05:32 PM by zephyrsurfer.)
OP there is also WIA to consider. ??
For compression ratio only. Obviously needs to be uncompressed before being played though. You did mentioned storage space. Forget about it though
11-22-2014, 04:25 AM
Ok, thanks for the reply. My main concern is though with the split file as I described in my last post...does anybody know if that will work ok?
Operating System: Windows 7 x64
Processor/CPU: i5 4690k @ 3.5 GHz Video Card/GPU: Nvidia GeForce GTX 970 Memory/RAM: 8 gb G Skill ripjaws Dolphin Revision Currently Using: always the latest build 11-22-2014, 04:37 AM
(This post was last modified: 11-22-2014, 04:38 AM by zephyrsurfer.)
(11-22-2014, 04:25 AM)jshel65 Wrote: Ok, thanks for the reply. My main concern is though with the split file as I described in my last post...does anybody know if that will work ok? Sorry, But I don't think that would work. I think the parts ave to be appended together. Someone else reply I have no information here. Edit. Oh, and my first post was to OP. 11-24-2014, 11:27 PM
I use GCZ for GC and CISO for Wii. I use Y.A.C.C to convert.
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