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Watermark Tightness - Detailed Explanation?
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Watermark Tightness - Detailed Explanation?
02-15-2011, 08:11 AM (This post was last modified: 02-15-2011, 08:13 AM by Jadow.)
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Jadow Offline
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According to the description, you should change the value of the setting anywhere from 0 to 1000 if you get lots of "FIFO overflow errors". Now call me dense but I have no idea what this means.

Now, before making the post I went ahead and changed the value on Lectrodes r6416, I tested Monster Hunter Tri with a value of 1 and holy shit what a change, a jump of 20fps+. I haven't been able to test with the rest of my games, but I plan to later today. Also I've noticed this option has been removed from current revisions.

I have already searched for a detailed explanation of the setting, meaning, what does it exactly do, but no luck, I refuse to believe such a convenient option that gives me 20fps+ on a game comes without its flaws, the world of programming is not that nice.

Thank you in advance.
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Messages In This Thread
Watermark Tightness - Detailed Explanation? - Jadow - 02-15-2011, 08:11 AM
RE: Watermark Tightness - Detailed Explanation? - NaturalViolence - 02-15-2011, 08:42 AM
RE: Watermark Tightness - Detailed Explanation? - skid - 02-15-2011, 08:45 AM
RE: Watermark Tightness - Detailed Explanation? - Xtreme2damax - 02-15-2011, 08:46 AM
RE: Watermark Tightness - Detailed Explanation? - NaturalViolence - 02-15-2011, 09:00 AM
RE: Watermark Tightness - Detailed Explanation? - Xtreme2damax - 02-15-2011, 09:54 AM
RE: Watermark Tightness - Detailed Explanation? - Jadow - 02-15-2011, 09:17 AM

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