(02-14-2018, 02:28 AM)extherian Wrote: Have Nvidia's latest drivers sorted out the shader thread locking that happened on OpenGL/Vulkan with Hybrid Ubershaders? I tried them out recently and noticed no difference from Direct3D aside from slightly worse performance.
Not that I'm aware of, but that's not really a qualifier of whether Vulkan is experimental because we have no control over that.
