(02-13-2018, 12:33 PM)Helios Wrote: IMO we should remove experimental tag from Vulkan in UI but a lot of people still report issues with it and Stenzek isn't finished doing a lot of refactoring which would make maintaining the backend trivial.
Have Nvidia's latest drivers sorted out the shader thread locking that happened on OpenGL/Vulkan with Hybrid Ubershaders? I tried them out recently and noticed no difference from Direct3D aside from slightly worse performance.
