Not sure why you thought DX11 would be faster as Vulkan being faster than the likes of DX11 and/or OpenGL is part of the entire reason why it even exists.
Nevertheless, I've got to wonder why you'd want to use any FXAA at all when you're already doing 8xSSAA - wouldn't the 8xSSAA pretty much completely eliminate any and all aliasing by itself, therefore FXAA would actually introduce unnecessary blurring due to its post-process nature?
Nevertheless, I've got to wonder why you'd want to use any FXAA at all when you're already doing 8xSSAA - wouldn't the 8xSSAA pretty much completely eliminate any and all aliasing by itself, therefore FXAA would actually introduce unnecessary blurring due to its post-process nature?
Dolphin 5.0 CPU benchmark
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
