This is something that I have been putting off but would like to sort out. On my system, Vulkan increases my FPS over D3D significantly but for some reason, things don't run as smoothly. This is evident when panning the camera around so that background elements "scroll by". With D3D things flow very smoothly but with Vulkan, it seems as though random sets of frames are being skipped although the FPS counter reports full speed.
It doesn't feel like shader caching which is quite obvious when taking place and causes small pauses in the video output.
Is this a known side effect of Vulkan or more likely an issue with my system?
If a system issue, where should I start looking to diagnose the problem?
Thanks.
It doesn't feel like shader caching which is quite obvious when taking place and causes small pauses in the video output.
Is this a known side effect of Vulkan or more likely an issue with my system?
If a system issue, where should I start looking to diagnose the problem?
Thanks.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000