I just missed that it was dolphin's shader cache in this case, it's just one more folder/script to add to the collection.
Doesn't really affect my point, because I was talking about the standard procedure that should have been done since forever by GPU vendors, how can something as obvious and frequent as this get past their internal testing, yes shader cache glitches don't happen only to dolphin, it's the big industry that's lacking in some areas and it's sort of their responsibility and they should have explained through the developer channels it would also reach wider familiarity and thus into dolphin. I did mean for all such (shader) caches, the dolphins and the drivers. I do this every time, oh, I just happen to not update the driver every week, I do it manually a couple of times a year, zero problems. Unless someone's trying to purposelly beta-test the newest and latest, which is what this thread is not about, it looks like a standard user support question.
So if it was Dolphin's cache fault this time, a simple driver version check could be implemented at boot, if it's different than last boot, cleans out all the shaders.
Doesn't really affect my point, because I was talking about the standard procedure that should have been done since forever by GPU vendors, how can something as obvious and frequent as this get past their internal testing, yes shader cache glitches don't happen only to dolphin, it's the big industry that's lacking in some areas and it's sort of their responsibility and they should have explained through the developer channels it would also reach wider familiarity and thus into dolphin. I did mean for all such (shader) caches, the dolphins and the drivers. I do this every time, oh, I just happen to not update the driver every week, I do it manually a couple of times a year, zero problems. Unless someone's trying to purposelly beta-test the newest and latest, which is what this thread is not about, it looks like a standard user support question.
So if it was Dolphin's cache fault this time, a simple driver version check could be implemented at boot, if it's different than last boot, cleans out all the shaders.
