Hello.
I find your project amazing in many levels.
Congratulations for the OpenGL article, I really hope AMD and Intel wake up and someday catch Nvidia in FOSS drivers. You all aren't only able to know graphics API , but able to test them to see how good or bad they are too
Dolphin shows how more complex systems can be emulated and the challanges of making it happen. I also consider it to be a great project for people that wants to be good at GPU programming too.
Too much sucking up! Now here's the questions!
- Do you think Vulkan could evolve to become something better than the best OpenGL implementation?
- If that's possible: What would be needed to make projects like Dolphin have as more advantages as possible by a new iteration of this new graphics API?
- Do you think Vulkan is a step in the right direction?
- What do you think are the biggest limitations and issues of graphics APIs? ç
- What do you think it would be the best approach to evolve?
- Why is NVIDIA able to provide good graphics drivers and the competition releases such broken drivers? Do they lack the manpower and talent to make it happen? Are there hopes this would change?
- Why are OpenGL/Vulkan implementations proprietary most of the time and they don't care about the MESA/Gallium3D approach? Do you think companies like NVIDIA and others hide their "secret" sauce in the drivers and not going to make better drivers until they move most of their secrets to binary blobs aka firmwares? What are they so stubborn to hide?
Would you please consider about making an article about Vulkan? Of course take your time. It would be amazing if being a bit as amazing as your OpenGL article!
Kind regards.
I find your project amazing in many levels.
Congratulations for the OpenGL article, I really hope AMD and Intel wake up and someday catch Nvidia in FOSS drivers. You all aren't only able to know graphics API , but able to test them to see how good or bad they are too
Dolphin shows how more complex systems can be emulated and the challanges of making it happen. I also consider it to be a great project for people that wants to be good at GPU programming too.
Too much sucking up! Now here's the questions!
- Do you think Vulkan could evolve to become something better than the best OpenGL implementation?
- If that's possible: What would be needed to make projects like Dolphin have as more advantages as possible by a new iteration of this new graphics API?
- Do you think Vulkan is a step in the right direction?
- What do you think are the biggest limitations and issues of graphics APIs? ç
- What do you think it would be the best approach to evolve?
- Why is NVIDIA able to provide good graphics drivers and the competition releases such broken drivers? Do they lack the manpower and talent to make it happen? Are there hopes this would change?
- Why are OpenGL/Vulkan implementations proprietary most of the time and they don't care about the MESA/Gallium3D approach? Do you think companies like NVIDIA and others hide their "secret" sauce in the drivers and not going to make better drivers until they move most of their secrets to binary blobs aka firmwares? What are they so stubborn to hide?
Would you please consider about making an article about Vulkan? Of course take your time. It would be amazing if being a bit as amazing as your OpenGL article!
Kind regards.