
OpenGL uses 90-100% of my CPU and Vulkan uses 50-65% of my CPU on this part of Super Mario Galaxy 2 at the start of the game, but the game runs at 45-50fps on both. Is this normal?
I'm using a Core2 Duo E8400 @ 3.5GHz.
Edit: Going back to 1x native makes that part run at 60fps with CPU usage around 70%, even though the GPU core and memory controller loads never go over 60% at 3x native. The start screen is still under 45fps, with CPU and GPU usage under 30%. Am I missing something?
I'm using a Core2 Duo E8400 @ 3.5GHz.
Edit: Going back to 1x native makes that part run at 60fps with CPU usage around 70%, even though the GPU core and memory controller loads never go over 60% at 3x native. The start screen is still under 45fps, with CPU and GPU usage under 30%. Am I missing something?