EDIT: Sample/test videos! https://www.youtube.com/playlist?list=PLbsGxdAPhjv9UrLo19pS8teoRKj7funAy
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HOLY GRAIL WAR,BATMAN SABER!
Sorry, I'm really excited about 60fps support. I blame it on F-Zero X back in 1999.
I wonder if this is related to VP9 becoming their standard, meaning saved bandwidth? Alternatively I wonder if it's related to HTML5 playblack - like, is flash player limited to 30fps video playback or somethiing?
Another thing is that it may be because VP9 allows YouTube a clean break from the h.264 playback-ecosystem. In other words, of all the bajillion devices with h.264 hardware playback, how many of them can actually decode 60fps h.264 in hardware?
EDIT 2: Ahh, I see how they're doing it. The DASH formats are 60fps while the non-DASH formats are 30fps.
However... my CPU lacks SSSE3 which makes it impossible to do 60fps VP9 at 720p. D: WHY?!
It's because the audio when sped up does pitch correction, so you need to also apply pitch correction so as to cancel out the pitch correction in playback. This mean have to do some crazy mad voodoo for it to sound good. For example, this video:
https://www.youtube.com/watch?v=glu3tmgEJRs
For reference I have no idea how that was done, but it sounds great for being pitch-corrected twice.
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HOLY GRAIL WAR,
Sorry, I'm really excited about 60fps support. I blame it on F-Zero X back in 1999.

I wonder if this is related to VP9 becoming their standard, meaning saved bandwidth? Alternatively I wonder if it's related to HTML5 playblack - like, is flash player limited to 30fps video playback or somethiing?
Another thing is that it may be because VP9 allows YouTube a clean break from the h.264 playback-ecosystem. In other words, of all the bajillion devices with h.264 hardware playback, how many of them can actually decode 60fps h.264 in hardware?
EDIT 2: Ahh, I see how they're doing it. The DASH formats are 60fps while the non-DASH formats are 30fps.
However... my CPU lacks SSSE3 which makes it impossible to do 60fps VP9 at 720p. D: WHY?!
(06-27-2014, 01:53 PM)Jhonn Wrote: (I recently saw a video of 60FPS gameplay footage that were edited and uploaded with half-speed, so, 50% speed at 30 FPS, then the uploader stated in comments that "you need to "play" it at 2x speed through HTML5 player to get normal speed at 60 FPS". That thing somewhat worked but the audio was left buggy like a hell as side effect)
It's because the audio when sped up does pitch correction, so you need to also apply pitch correction so as to cancel out the pitch correction in playback. This mean have to do some crazy mad voodoo for it to sound good. For example, this video:
https://www.youtube.com/watch?v=glu3tmgEJRs
For reference I have no idea how that was done, but it sounds great for being pitch-corrected twice.
Dolphin 5.0 CPU benchmark
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
