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Visual difference between d3d9 and d3d11 backend
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Visual difference between d3d9 and d3d11 backend
02-06-2013, 05:30 AM
#21
AnyOldName3 Offline
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I think your point is actually the same as my (second, ie since the subject changed to the definition of better) point, just worded better.
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02-06-2013, 05:54 AM (This post was last modified: 02-06-2013, 05:54 AM by NaturalViolence.)
#22
NaturalViolence Offline
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neobrain Wrote:I'll be as picky as you for a second and tell you that the word "better" doesn't mean anything without any context. You can say "better quality" and "better whatever" but "better" just says ... nothing, unless something is really better in each and every aspect than something else.
The ridiculous discussion that you guys are having right now proves my point

But people use it by itself all the time when discussing shaders and graphics options. And it always refers to image quality when it's used in that context. It may be implied rather than formally defined but that's still what it means. In terms of a formal definition you're right.
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02-06-2013, 11:03 AM
#23
yodenny Offline
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d3d11 is better trust me even on pc games you see the difference which is also why it is slower in some games
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02-06-2013, 11:22 AM
#24
NaturalViolence Offline
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The OP was not referring to PC games. Note the use of the word backends.
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02-06-2013, 11:32 AM (This post was last modified: 02-06-2013, 11:37 AM by yodenny.)
#25
yodenny Offline
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[Visual difference] d3d11 is the winner Smile

[Edit] my mistake i didnt look at question just title buut d3d11 is better Tongue
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02-06-2013, 03:03 PM
#26
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D3d11 is a framework. You can think of it like a different language for developers to write shaders with. But ultimately the image quality will be based on the shaders themselves, not the framework being used. Of course a specific framework may allow you to do something more efficiently or even do things that were downright impossible before but it does not guarantee that things will look better than the older framework. In dolphin games should produce identical graphics with both d3d9 and d3d11 unless there is a bug in one or the other. There are very few situations where this is not true.
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02-11-2013, 12:43 PM
#27
domjam Offline
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i gota say that for me i can see a diffrance in dx9 4x IR and dx11 4x IR but there is not a major leap in image quality. Besids that i dont get how anyone could run dx11 with anything higher then 2 sample level 4 anywaz.it hits fps like a bitch for me.
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02-12-2013, 04:26 AM
#28
AnyOldName3 Offline
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By sample level, do you mean anisotropic filtering? This should have no discernible performance hit on any hardware.
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02-12-2013, 08:04 AM
#29
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No he means the retarded naming conventions used by the MSAA option in the d3d11 backend.
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02-12-2013, 08:34 AM
#30
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... which happen to be the same naming conventions that the whole D3D11 API uses.
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