[Virtual Console] Super Mario 64
06-14-2015, 09:34 PM
Looks like I'm the first to post here.
Yesterday, as part of a procrastination moment, I started porting a texture pack for this game (widescreen hack + custom textures + 3D is great), which shouldn't take long to do. I noticed that the game looks a lot dimmer than it should, I think. It lacks brightness compared to the same game in N64 emulators. It happens in both D3D and OGL backends.
Does anyone know if this is intended, or a bug, or...?
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: Gigabyte Geforce GTX 760 OC
RAM: G.SKILL Ripjaws X DDR3 8GB 1866MHz CL8
OS: Windows 7 Ultimate x64