I was unable to find an independent thread on this, so sorry if this is a duplicate in some way.
I am working on a way to allow the GFX backend to be set on a per-game basis in the game ini's. So far I have looked at BootManager.cpp, which appears to read the game ini for certain config overrides at boot of the game. I assume that this would be the place to add support for such a setting, but I was wondering where in the code the backend is set? I can't seem to find it (even if it ends up being obvious).
I am working on a way to allow the GFX backend to be set on a per-game basis in the game ini's. So far I have looked at BootManager.cpp, which appears to read the game ini for certain config overrides at boot of the game. I assume that this would be the place to add support for such a setting, but I was wondering where in the code the backend is set? I can't seem to find it (even if it ends up being obvious).
Desktop:
OS: Windows 7 64 bit
CPU: Intel Core i5 3570K @ 4.4 GHz
GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed)
RAM: 16 GB @ 1600 MHz
Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
OS: Windows 7 64 bit
CPU: Intel Core i5 3570K @ 4.4 GHz
GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed)
RAM: 16 GB @ 1600 MHz
Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5