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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Very very curious question.
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Very very curious question.
02-03-2010, 11:35 AM
#11
dapimpmasta
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Ok you guys aren't really grasping the concept here. On the comp, I'd have to buy the usb gc controller, pc-to-tv cables, etc. a crap load of extras to get what my wii could do for me.

Sorry shawnanastasio, but i guarantee you that at LEAST 50% of the people here do not pay for their roms, and I highly doubt they have every game they want to rip, even less I doubt the people that want to play gc using Dolphin even have very many games, considering they most likely don't have a gc. I seriously have all the roms I want right now on my laptop.

It's not rly troublesome to put the emulator on the wii, and even at that alot of popular emulators are making their way to homebrew. Visual Boy has moved to homebrew, some of the makers of project 64 have made it available for the wii. There are actually quite a few emulators on the wii, for snes, nes, sega, ps1, etc.

For my comp specs, they are terrible, I run with 2 gb ram which is awesome enough for it, but my video card has trouble with games from 1998 so yeah.

For the laser problem, A. I have homebrew, Nintendo won't take my system back. B. My laser is out completely and they would make me pay $80 for that which is money I don't just have lying around.

If ANYTHING they should make dolphin for ps3 or 360's homebrews.
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02-03-2010, 11:45 AM
#12
ugoo Offline
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well then im sorry but there really isn't anything you can do since your wii can't play gcn games and porting dolphin to the wii, a 360 or a ps3 is still not a very practical idea it's possible in theory but the effort required is not worth and one question are you sure it's project 64 you said has been ported to the wii and not mupen cause im pretty sure pj64 isn't open source and it also has a much larger memory footprint than mupen which was one of the main reasons why the developers of wii64 decided to use mupen instead.
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02-03-2010, 11:53 AM
#13
James333 Offline
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(02-03-2010, 11:35 AM)dapimpmasta Wrote: Ok you guys aren't really grasping the concept here. On the comp, I'd have to buy the usb gc controller, pc-to-tv cables, etc. a crap load of extras to get what my wii could do for me.


Sorry shawnanastasio, but i guarantee you that at LEAST 50% of the people here do not pay for their roms, and I highly doubt they have every game they want to rip, even less I doubt the people that want to play gc using Dolphin even have very many games, considering they most likely don't have a gc. I seriously have all the roms I want right now on my laptop.
True , but since we don't know who is pirate and who doesn't we can ban all of them
(02-03-2010, 11:35 AM)dapimpmasta Wrote: It's not rly troublesome to put the emulator on the wii, and even at that alot of popular emulators are making their way to homebrew. Visual Boy has moved to homebrew, some of the makers of project 64 have made it available for the wii. There are actually quite a few emulators on the wii, for snes, nes, sega, ps1, etc.
Yeah but the thing they have in common is that they are emulating another plataform , port Dolphin to the Wii would be stupid because The Wii is a overclocked Gamecube with Wifi , bluetooth , and a horrible filesystetm

(02-03-2010, 11:35 AM)dapimpmasta Wrote: For my comp specs, they are terrible, I run with 2 gb ram which is awesome enough for it, but my video card has trouble with games from 1998 so yeah.
And CPU , most of the process ( emulated CPU/GPU ) occur in the CPU

(02-03-2010, 11:35 AM)dapimpmasta Wrote: For the laser problem, A. I have homebrew, Nintendo won't take my system back. B. My laser is out completely and they would make me pay $80 for that which is money I don't just have lying around.
For the A problem you can always virginice your wii Tongue
For the problem B... idk

(02-03-2010, 11:35 AM)dapimpmasta Wrote: If ANYTHING they should make dolphin for ps3 or 360's homebrews.
That would be interesting , but won't work , we need access to all hadware to make this work and all the core should be rewriten
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02-03-2010, 11:53 AM (This post was last modified: 02-03-2010, 12:01 PM by RDilus.)
#14
RDilus Offline
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first off you have pretty much just said you download your games. Am i correct.
Secondly it's not as easy as you think to port an emulator from one console to another.
Thirdly, It's not realistic for the wii. The wii is a gamecube pretty much. The hardware is nearly identical besides the fact that the wii is more powerful. Since a normal wii can run them fine whats the point
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02-03-2010, 12:56 PM
#15
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This is nonesense, and anyone with at least a portion of common sense knows where this is going.
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02-03-2010, 02:08 PM
#16
Starscream Away
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(02-03-2010, 11:45 AM)ugoo Wrote: well then im sorry but there really isn't anything you can do since your wii can't play gcn games and porting dolphin to the wii, a 360 or a ps3 is still not a very practical idea it's possible in theory but the effort required is not worth and one question are you sure it's project 64 you said has been ported to the wii and not mupen cause im pretty sure pj64 isn't open source and it also has a much larger memory footprint than mupen which was one of the main reasons why the developers of wii64 decided to use mupen instead.

Ugoo, reading your posts are giving me a horrible headache. Please learn how to use punctuation in your responses. As it is now, you're just rambling on and on and on. If you're going to "attempt" to give people help here, at least look like you know what you're doing.

Here's how it should look.

Well then, I'm sorry, but there really isn't anything you can do since your Wii can't play gcn games and porting dolphin to the Wii, a 360, or a ps3 is still not a very practical idea. It's possible in theory, but the effort required is not worth it. By the way, are you sure it's Project 64 that has been ported to the Wii and not Mupen, because I'm pretty sure PJ64 isn't open source and it also has a much larger memory footprint than Mupen? That was one of the main reasons why the developers of wii64 decided to use Mupen instead.
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