Hi!
I've installed Dolphin from the AUR and it seems to be really bottlenecked by my CPU. Dolphin ran perfectly in Windows, I was able to play Super Mario Galaxy 2 at 1080p with 2x SSAA just fine. I think it's a CPU issue since changing the internal resolution to 480p doesn't affect performance at all. If it was a GPU issue, performance would improve. I've posted my settings below. Is there a way to stop this bottleneck? I have an i5 6600k at 4.6GHz so it shouldn't be an issue.
dolphin.ini:
GFX.ini:
I've installed Dolphin from the AUR and it seems to be really bottlenecked by my CPU. Dolphin ran perfectly in Windows, I was able to play Super Mario Galaxy 2 at 1080p with 2x SSAA just fine. I think it's a CPU issue since changing the internal resolution to 480p doesn't affect performance at all. If it was a GPU issue, performance would improve. I've posted my settings below. Is there a way to stop this bottleneck? I have an i5 6600k at 4.6GHz so it shouldn't be an issue.
dolphin.ini:
Code:
[General]
ShowLag = False
ShowFrameCount = False
ISOPaths = 2
RecursiveISOPaths = False
WirelessMac = 00:17:ab:fe:35:a3
ISOPath0 = D:/Desktop/Dolphin/Games
ISOPath1 = /mnt/FE2CFBD82CFB89C3/Desktop/Dolphin/Games
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = True
LanguageCode =
ExtendedFPSInfo = False
ShowActiveTitle = True
UseBuiltinTitleDatabase = True
ThemeName = Clean
PauseOnFocusLost = False
DebugModeEnabled = False
[Display]
FullscreenDisplayRes = Auto
Fullscreen = True
RenderToMain = False
RenderWindowXPos = -1
RenderWindowYPos = -1
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
KeepWindowOnTop = False
DisableScreenSaver = True
[GameList]
ListDrives = False
ListWad = True
ListElfDol = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListAustralia = True
ListFrance = True
ListGermany = True
ListItaly = True
ListKorea = True
ListNetherlands = True
ListRussia = True
ListSpain = True
ListTaiwan = True
ListWorld = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
ColumnPlatform = True
ColumnBanner = True
ColumnDescription = False
ColumnTitle = True
ColumnNotes = True
ColumnFileName = False
ColumnID = False
ColumnRegion = True
ColumnSize = True
ColumnTags = False
[Core]
SkipIPL = True
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
AudioLatency = 20
AudioStretch = True
AudioStretchMaxLatency = 80
AgpCartAPath =
AgpCartBPath =
SlotA = 8
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 0
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
Overclock = 1.00000000
OverclockEnable = False
GFXBackend = Vulkan
GPUDeterminismMode = auto
PerfMapDir =
EnableCustomRTC = False
CustomRTCValue = 0x386d4380
EnableSignatureChecks = True
AutoDiscChange = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[DSP]
EnableJIT = False
DumpAudio = False
DumpAudioSilent = False
DumpUCode = False
Backend = ALSA
Volume = 100
CaptureLog = False
WASAPIDevice =
[Input]
BackgroundInput = False
[FifoPlayer]
LoopReplay = True
[Analytics]
ID = d624cfe9dcf44cf130cb0ee1f943def8
Enabled = True
PermissionAsked = True
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCertificates = True
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[USBPassthrough]
Devices =
[AutoUpdate]
UpdateTrack = dev
HashOverride =
[NetPlay]
TraversalChoice = traversal
BufferSize = 0x0000000a
ConnectPort = 0x0a42
HostCode = 00000000
HostInputAuthority = False
HostPort = 0x63dd
LoadWiiSave = True
Nickname = UnicornsOnLSD
RecordInputs = False
ReducePollingRate = False
StrictSettingsSync = False
SyncCodes = True
SyncSaves = True
UseUPNP = False
WriteSaveSDCardData = False
Address = 127.0.0.1
SyncAllWiiSaves = False
ChunkedUploadLimit = 0x00000bb8
EnableChunkedUploadLimit = False
IndexName =
IndexPassword =
IndexRegion =
UseIndex = False
[Debug]
JitOff = False
JitLoadStoreOff = False
JitLoadStoreFloatingOff = False
JitLoadStorePairedOff = False
JitFloatingPointOff = False
JitIntegerOff = False
JitPairedOff = False
JitSystemRegistersOff = False
JitBranchOff = False
Code:
[Enhancements]
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceTrueColor = True
PostProcessingShader = (off)
MaxAnisotropy = 4
ForceFiltering = False
[Hacks]
BBoxEnable = False
EFBEmulateFormatChanges = False
EFBScaledCopy = True
EFBToTextureEnable = True
XFBToTextureEnable = True
DeferEFBCopies = True
EFBAccessDeferInvalidation = True
[Settings]
CacheHiresTextures = True
FastDepthCalc = True
HiresTextures = True
InternalResolution = 3
MSAA = 0x00000002
ShaderCompilationMode = 2
ShowFPS = True
SSAA = False
SWDrawEnd = 100000
SWDrawStart = 0
WaitForShadersBeforeStarting = True
AspectRatio = 0
ShowNetPlayMessages = True
ShowNetPlayPing = True
SafeTextureCacheColorSamples = 128
BackendMultithreading = True
EnablePixelLighting = False
[Hardware]
VSync = False