I posted in the Gamecube section about an issue I am having related to vertex streaming in Metroid Prime on my Microsoft Surface Pro 2 tablet, which has an i5 4300u and an HD 4400, and am re-posting here for anyone else whom this may concern.
For the map screen in Metroid Prime to be rendered at an acceptable frame rate in the newest builds your video card must support the latest openGL 4.4 extensions for the correct vertex streaming cache to work. Versions of the emulator prior to 4.0-2595 featured an option for a hacked version of vertex streaming that is necessary for good speed in certain games but this option has since been removed, leaving older graphics chips unable to process vertex streaming correctly, leading to very poor frame rates in parts of many games. I understand the justification Dolphin's developers have given for needing to integrate proper vertex streaming at the driver level, and in doing so dropping support for legacy hardware, but additionally they dropped support for all Intel graphics hardware, legacy or otherwise, which is in all other respects capable of running the emulator quite well. Intel has not made any commitment to implementing openGL 4.4 support in their drivers so it seems for many of us without the capability of upgrading our graphics chips we are out of luck in getting the best of the recent speed and sound improvements and the vertex streaming hack. He giveth with one hand and taketh with the other.
In my case, Metroid Prime runs at 60fps in the newest builds almost all the time, which is incredible on a 10" tablet, but only 24fps in the map screen, which makes for an extremely jarring gameplay experience. Older builds give the solid 60fps in the map screen, but shy quite a bit from the 60fps during normal gameplay and have sound glitches.
Is there an unofficial build that features the old vertex streaming hack in addition to all the improvements made to dolphin in the past year? If not, would it be possible to create one, and if so, would anyone consider making one for all the intel HD users?
For the map screen in Metroid Prime to be rendered at an acceptable frame rate in the newest builds your video card must support the latest openGL 4.4 extensions for the correct vertex streaming cache to work. Versions of the emulator prior to 4.0-2595 featured an option for a hacked version of vertex streaming that is necessary for good speed in certain games but this option has since been removed, leaving older graphics chips unable to process vertex streaming correctly, leading to very poor frame rates in parts of many games. I understand the justification Dolphin's developers have given for needing to integrate proper vertex streaming at the driver level, and in doing so dropping support for legacy hardware, but additionally they dropped support for all Intel graphics hardware, legacy or otherwise, which is in all other respects capable of running the emulator quite well. Intel has not made any commitment to implementing openGL 4.4 support in their drivers so it seems for many of us without the capability of upgrading our graphics chips we are out of luck in getting the best of the recent speed and sound improvements and the vertex streaming hack. He giveth with one hand and taketh with the other.
In my case, Metroid Prime runs at 60fps in the newest builds almost all the time, which is incredible on a 10" tablet, but only 24fps in the map screen, which makes for an extremely jarring gameplay experience. Older builds give the solid 60fps in the map screen, but shy quite a bit from the 60fps during normal gameplay and have sound glitches.
Is there an unofficial build that features the old vertex streaming hack in addition to all the improvements made to dolphin in the past year? If not, would it be possible to create one, and if so, would anyone consider making one for all the intel HD users?