Hi,
I want to play VC games via dolphin but when i open them the game runs at 70% speed.
but it looks like the game is running to fast (looks like a lot of frame skips but i didn't turn frame skip on)
Does someone know how to solve this?
PC Specs:
Windows 8
Intel Core i7 3770 - 3.4 Ghz Quad Core
Kingston 16Gb dual-Channel RAM 665Mhz
Nvidea GTX 550 TI
ASUSTeK COMPUTER INC. P8B75-M LE (Motherboard)
932GB Western Digital WDC WD10EADS-11M2B1 ATA Device (SATA)
Dolphin Settings:
General/Sound:
- Enable Dual Core
- Enable Idle Skipping
- Framlimit Auto (Limited by FPS)
- JIT Recompiler
- Lock Threads to Cores
- DSP LLE on Thread
- Audio Backend: Audio2
- Sample Rate: 48000 Hz
Graphics:
- Backend: Direct3D9
- Fullscreen Res.: 1400x1050
- IR: Auto
- Anti-Aliasing: None
- Anisotropic Filtering: x16
- Scaled EFB Copy
- ignore Format Changes
- EFB Copies: Texture
- Texture Cache: Middle
- OpenMP texture Decoder
- OpenCL Texture Decoder
I am using (always) the lastet Dev build. (now Dolphin 3.5-269)
I want to play VC games via dolphin but when i open them the game runs at 70% speed.
but it looks like the game is running to fast (looks like a lot of frame skips but i didn't turn frame skip on)
Does someone know how to solve this?
PC Specs:
Windows 8
Intel Core i7 3770 - 3.4 Ghz Quad Core
Kingston 16Gb dual-Channel RAM 665Mhz
Nvidea GTX 550 TI
ASUSTeK COMPUTER INC. P8B75-M LE (Motherboard)
932GB Western Digital WDC WD10EADS-11M2B1 ATA Device (SATA)
Dolphin Settings:
General/Sound:
- Enable Dual Core
- Enable Idle Skipping
- Framlimit Auto (Limited by FPS)
- JIT Recompiler
- Lock Threads to Cores
- DSP LLE on Thread
- Audio Backend: Audio2
- Sample Rate: 48000 Hz
Graphics:
- Backend: Direct3D9
- Fullscreen Res.: 1400x1050
- IR: Auto
- Anti-Aliasing: None
- Anisotropic Filtering: x16
- Scaled EFB Copy
- ignore Format Changes
- EFB Copies: Texture
- Texture Cache: Middle
- OpenMP texture Decoder
- OpenCL Texture Decoder
I am using (always) the lastet Dev build. (now Dolphin 3.5-269)