I've written a small program in C that's able to generate the hashes for dumped textures and generate a "proper" filename, I have no plans on working on this further, but I hoped that someone else would be interested in it and expanding it to support many other games and texture formats.
Currently it has support for the most common formats:
However it does not support any palletized formats.
https://gitlab.axiodl.com/AxioDL/txtrhashgen
I'm releasing this as public domain so feel free to use it.
Currently it has support for the most common formats:
Code:
I4;
I8;
IA4;
IA8;
C4;
C8;
RGB565;
RGB5A3;
RGBA8
CMPR
However it does not support any palletized formats.
https://gitlab.axiodl.com/AxioDL/txtrhashgen
I'm releasing this as public domain so feel free to use it.