I'm currently working on HD texture pack for TLoZ: FSA. It was going fairly well until Eastern Temple (Level 2-3).
This game generates loads and loads of a tiny bit different recolors of spritesheets for different usages, but now ones for grounds are important. After I add upscaled versions of ground titles used in this level, game eventually hits GPU error (invalid instruction ff) and either instantly or soon hangs (it even resulted in shader cache corruption at one point). Letting shadow link use his hammer always results in such an error, but it might very well happen before that. It seems to have happened once even in (in-game) menu before starting level. Disabling dual core does nothing.
What could cause such a problem? Is fact that adding those textures results in going over 4GB (to 5000+ MB) for custom texture memory relevant? Of course, I could try bisecting textures to find which one(s) is/are causing troubles, but there are lots of them and I have little idea what to do after that.
This game generates loads and loads of a tiny bit different recolors of spritesheets for different usages, but now ones for grounds are important. After I add upscaled versions of ground titles used in this level, game eventually hits GPU error (invalid instruction ff) and either instantly or soon hangs (it even resulted in shader cache corruption at one point). Letting shadow link use his hammer always results in such an error, but it might very well happen before that. It seems to have happened once even in (in-game) menu before starting level. Disabling dual core does nothing.
What could cause such a problem? Is fact that adding those textures results in going over 4GB (to 5000+ MB) for custom texture memory relevant? Of course, I could try bisecting textures to find which one(s) is/are causing troubles, but there are lots of them and I have little idea what to do after that.