I know that this does not really have to do with the dolphin emulator. But considering how this community has the most knowledge about the Dolphin bar's API that I think it is my best shot. I am currently trying to find a way to play Beatsabers without having to fork over $500 (or whatever it costs for a Vive headset). I know of an app called trinusVR that allows you to use your phone as a VR headset. And it is capable of making steam think that it is a Vive headset. And I don't get motion sickness so that isn't a problem. But the problem with this is the controllers used as the plasma swords for the game. And they are still a few hundred bucks last time i've checked. And I thought the Wii motes, (at least the version with the Wii motion+ addition) would be a great substitute. But I am nowhere near skilled enough of a programmer to dream how to make this happen. So, if someone would like to make this idea a reality. And I know it will undergo a LONG development cycle like how dolphin did before it becomes reasonably good. I would be most appreciative. And I don't really trust using a direct Bluetooth adapter because of A: I don't have enough PCI-E slots for a Bluetooth card so I am using a cheap USB one. And B: on my old computer, which did have a proper PCI Bluetooth setup, ended up corrupting the Wiimote's firmware and I had to go and buy a new controller to get it to work again.
Using the dolphin bar and some Wii motes to emulate a vive controller.
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There is no dolphinbar API.
There is no way to use wiimotes to do what you're hoping to do. The controllers need VR space 6 DOF tracking in order to work. That's impossible with Wiimotes. Buy a cheap WMR headset if you want to play Beat Saber. This is the only way you're going to play Beat Saber, sorry. Acer sells a reasonable one for $240 USD. Locking this because literally nothing interesting or productive will come out of this. |
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