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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Using six-axis as motion control source
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Using six-axis as motion control source
10-28-2019, 06:41 AM
#13
Giodude Offline
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Posts: 29
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Not sure if this has been posted yet, but there is a super easy way of doing this. If you add dolphin to steam, you can bind the gyro to anything you want, including the mouse. I've found this to be a game changer in tons of pc fps games, but i assume it would work well with games such as mario galaxy as well.
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Messages In This Thread
Using six-axis as motion control source - Stip - 04-20-2019, 02:03 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 02:05 AM
RE: Using six-axis as motion control source - JMC47 - 04-20-2019, 02:35 AM
RE: Using six-axis as motion control source - mbc07 - 04-20-2019, 02:57 PM
RE: Using six-axis as motion control source - Stip - 04-21-2019, 05:22 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 03:18 PM
RE: Using six-axis as motion control source - MCorgano - 04-26-2019, 08:04 PM
RE: Using six-axis as motion control source - mstreurman - 04-21-2019, 06:50 AM
RE: Using six-axis as motion control source - Pseudo2018-000 - 04-22-2019, 01:13 AM
RE: Using six-axis as motion control source - mikeyedi - 07-01-2019, 05:05 PM
RE: Using six-axis as motion control source - wanderer189 - 10-23-2019, 05:45 AM
RE: Using six-axis as motion control source - Miksel12 - 10-23-2019, 06:48 AM
RE: Using six-axis as motion control source - Giodude - 10-28-2019, 06:41 AM

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