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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Using six-axis as motion control source
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Using six-axis as motion control source
04-26-2019, 08:04 PM
#9
MCorgano
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(04-20-2019, 03:18 PM)Helios Wrote: Personally, I don't see how useful gyros are for emulating a wiimote anyways. Okay, so you can emulate motion+ a bit more easily. How are you going to point? Swings and shakes will still need to be fudged and guessed in software because gyro != accelerometer

I know that DS4Windows exposes both gyro and accelerometer data, which while not so useful for pointing, can still help with the more immersive features of various games like steering in mario kart, or shaking the controller in various other games. Cemu, Citra, and Yazu all support it, with 0 configuration whatsoever besides maybe changing the source IP. It'd be awesome if Dolphin could also support this.
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Messages In This Thread
Using six-axis as motion control source - Stip - 04-20-2019, 02:03 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 02:05 AM
RE: Using six-axis as motion control source - JMC47 - 04-20-2019, 02:35 AM
RE: Using six-axis as motion control source - mbc07 - 04-20-2019, 02:57 PM
RE: Using six-axis as motion control source - Stip - 04-21-2019, 05:22 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 03:18 PM
RE: Using six-axis as motion control source - MCorgano - 04-26-2019, 08:04 PM
RE: Using six-axis as motion control source - mstreurman - 04-21-2019, 06:50 AM
RE: Using six-axis as motion control source - Pseudo2018-000 - 04-22-2019, 01:13 AM
RE: Using six-axis as motion control source - mikeyedi - 07-01-2019, 05:05 PM
RE: Using six-axis as motion control source - wanderer189 - 10-23-2019, 05:45 AM
RE: Using six-axis as motion control source - Miksel12 - 10-23-2019, 06:48 AM
RE: Using six-axis as motion control source - Giodude - 10-28-2019, 06:41 AM

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