• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 35 36 37 38 39 ... 369 Next »

Using six-axis as motion control source
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Using six-axis as motion control source
04-22-2019, 01:13 AM
#8
Pseudo2018-000 Offline
Junior Member
**
Posts: 22
Threads: 1
Joined: Mar 2018
For what mstreurman say about that you need to change your settings for the unofficial build, this isn't true. You just need to map on your gamepad some modifier keys. Even old PC game like Tomb Raider used one for walking/running (Hold Shift (modifier key) + WASD).

Recently, there's also someone who is working to implement the emulated MotionPlus in the official build. But there's still a lot of work that need to be done, before to have something as awesome as the build of Peterson.

Anyway, it will always be a pain to understand how to configure properly a Motion Plus Game. Even normal games are hard to configure for new users. So the easiest way to configure it, it's to use bluetooth passtrough (not Dolphin Mayflash).
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Using six-axis as motion control source - Stip - 04-20-2019, 02:03 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 02:05 AM
RE: Using six-axis as motion control source - JMC47 - 04-20-2019, 02:35 AM
RE: Using six-axis as motion control source - mbc07 - 04-20-2019, 02:57 PM
RE: Using six-axis as motion control source - Stip - 04-21-2019, 05:22 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 03:18 PM
RE: Using six-axis as motion control source - MCorgano - 04-26-2019, 08:04 PM
RE: Using six-axis as motion control source - mstreurman - 04-21-2019, 06:50 AM
RE: Using six-axis as motion control source - Pseudo2018-000 - 04-22-2019, 01:13 AM
RE: Using six-axis as motion control source - mikeyedi - 07-01-2019, 05:05 PM
RE: Using six-axis as motion control source - wanderer189 - 10-23-2019, 05:45 AM
RE: Using six-axis as motion control source - Miksel12 - 10-23-2019, 06:48 AM
RE: Using six-axis as motion control source - Giodude - 10-28-2019, 06:41 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode