(04-20-2019, 02:57 PM)mbc07 Wrote: You can actually access the accelerometer/gyro data of DualShock controllers, on Windows at least, by using patched versions of SCP DS3/DS4Windows. As far as I messed around, the motion data is then broadcast in network packets on 127.0.0.1 and that's used by plugins such as CemuHook for Cemu emulator. However, that's a non-standard way and given we dropped UDPWiimote due lack of maintenance I doubt something like that would get merged on Dolphin, especially as it would be an OS-specific thing.
Said that, however, OpenXR is a thing nowadays, it's cross-platform and open-source and should allow getting motion data from VR controllers. Maybe someday Dolphin get motion controller support through it, who knows...
I was about to mention CemuHook to the second poster. That uses a plugin that captures all motion sensors on the DS4, I tested it myself with Zelda BotW. So it is possible in theory since they did it with Cemu/WiiU controller.
But thanks anyway for the replies
Operating System: Windows 7 Home Premium 64-bit
Processor/CPU: AMD FX-4100 Quad-Core 3.6GHz
Video Card/GPU: Nvidia Geforce GTX 560 1GB DDR5
Memory/RAM: 8gb DDR3
Dolphin Revision Currently Using: 3.0-589-dirty 64-bit
Processor/CPU: AMD FX-4100 Quad-Core 3.6GHz
Video Card/GPU: Nvidia Geforce GTX 560 1GB DDR5
Memory/RAM: 8gb DDR3
Dolphin Revision Currently Using: 3.0-589-dirty 64-bit
