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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Using six-axis as motion control source
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Using six-axis as motion control source
04-20-2019, 02:57 PM
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mbc07 Offline
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You can actually access the accelerometer/gyro data of DualShock controllers, on Windows at least, by using patched versions of SCP DS3/DS4Windows. As far as I messed around, the motion data is then broadcast in network packets on 127.0.0.1 and that's used by plugins such as CemuHook for Cemu emulator. However, that's a non-standard way and given we dropped UDPWiimote due lack of maintenance I doubt something like that would get merged on Dolphin, especially as it would be an OS-specific thing.

Said that, however, OpenXR is a thing nowadays, it's cross-platform and open-source and should allow getting motion data from VR controllers. Maybe someday Dolphin get motion controller support through it, who knows...
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Messages In This Thread
Using six-axis as motion control source - Stip - 04-20-2019, 02:03 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 02:05 AM
RE: Using six-axis as motion control source - JMC47 - 04-20-2019, 02:35 AM
RE: Using six-axis as motion control source - mbc07 - 04-20-2019, 02:57 PM
RE: Using six-axis as motion control source - Stip - 04-21-2019, 05:22 AM
RE: Using six-axis as motion control source - Helios - 04-20-2019, 03:18 PM
RE: Using six-axis as motion control source - MCorgano - 04-26-2019, 08:04 PM
RE: Using six-axis as motion control source - mstreurman - 04-21-2019, 06:50 AM
RE: Using six-axis as motion control source - Pseudo2018-000 - 04-22-2019, 01:13 AM
RE: Using six-axis as motion control source - mikeyedi - 07-01-2019, 05:05 PM
RE: Using six-axis as motion control source - wanderer189 - 10-23-2019, 05:45 AM
RE: Using six-axis as motion control source - Miksel12 - 10-23-2019, 06:48 AM
RE: Using six-axis as motion control source - Giodude - 10-28-2019, 06:41 AM

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