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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Using RAM dumps as savestates or dumping uncompressed savestates?
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Using RAM dumps as savestates or dumping uncompressed savestates?
01-15-2015, 04:22 PM
#1
CosmoCortney Offline
Lawn Meower
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Posts: 43
Threads: 11
Joined: Dec 2012
Hi,
I just was wondering if there is a way to load RAM dumps as save states or making uncompressed savestates to load them.
I'd like to try to have a look what happens to the game by loading modified ram dumps/save states. But this would work with uncompressed saves/RAM-dumps only
CPU: 2 x Intel Xeon e5 2687w @ 3.1GHz (3.8GHz turbo)
GPU: Asus GTX 980 STRIX
RAM: 16GB DDR3 1600MHz
Dolphin is installed on an SSD by OCZ; Vertex 3 with 530MB/s Rs, 500MB/s Ws
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01-16-2015, 01:41 PM
#2
magumagu Offline
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Developers (Some Administrators and Super Moderators)
Posts: 42
Threads: 1
Joined: May 2014
Dolphin has a builtin debugger; you can launch it by running "dolphin -d" from a command line. You can use that to view/modify memory.

If you really want uncompressed savestates, you can edit State.cpp in the source code to disable the compression, or write a small program to decompress savestates; the compression is just LZO.
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01-16-2015, 08:15 PM
#3
CosmoCortney Offline
Lawn Meower
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Posts: 43
Threads: 11
Joined: Dec 2012
I am used to have a .bat file with the command "dolphin.exe -d" to start it in debug mode.
But it doesn't allow me to load (modified) ram dumps.

Well, my c++ experience isn't that far to write my own compressor, yet. Do you know if a tool for this exists already?
CPU: 2 x Intel Xeon e5 2687w @ 3.1GHz (3.8GHz turbo)
GPU: Asus GTX 980 STRIX
RAM: 16GB DDR3 1600MHz
Dolphin is installed on an SSD by OCZ; Vertex 3 with 530MB/s Rs, 500MB/s Ws
Website Find
Reply
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