Hello everybody!
After a lot of troubles, i managed to connect my PS3 sixaxis controller to the PC, and after further troubles i associated the analog input to the ingame movement. I know it's easy for you-but for me, that was hard
Anyway...i was wondering: is there a way to associate the wiimote's roll, pitch and shake movements to the PS3 sixaxis? It has no IR pointer, but it features a gyroscope, so it should be feasible. At least i think-searching google didn't bring results, nor did a looong read of both dolphin's settings and MJoy settings (i'm using MotionJoy with an USB connected sixaxis).
So...i'm running out of analog sticks for Mario galaxy, and it would be nice if anyone could help me (and the community) solving this issue.
Connecting the sixaxis source to the wiimote readings-possible or not? Let me know ^_^
Fede
After a lot of troubles, i managed to connect my PS3 sixaxis controller to the PC, and after further troubles i associated the analog input to the ingame movement. I know it's easy for you-but for me, that was hard
Anyway...i was wondering: is there a way to associate the wiimote's roll, pitch and shake movements to the PS3 sixaxis? It has no IR pointer, but it features a gyroscope, so it should be feasible. At least i think-searching google didn't bring results, nor did a looong read of both dolphin's settings and MJoy settings (i'm using MotionJoy with an USB connected sixaxis).
So...i'm running out of analog sticks for Mario galaxy, and it would be nice if anyone could help me (and the community) solving this issue.
Connecting the sixaxis source to the wiimote readings-possible or not? Let me know ^_^
Fede