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Using N64 cheats forces 1 fps interpreter mode
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Using N64 cheats forces 1 fps interpreter mode
09-29-2016, 08:36 PM (This post was last modified: 09-29-2016, 08:46 PM by Tasoulios.)
#11
Tasoulios Offline
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I thought Action Replay is the same as Gameshark. And that basically Gameshark is the US version of Action Replay. I actually have a PAL Action Replay in my collection and i recently tried some of these codes, successfully.


Oh well, i will try searching more about how i can convert them to work with Dolphin.

Edit: Adding four zeroes before the code makes Dolphin accept them but they don't work in game. Although, it could be a game version mismatch.

I did it like this:

810F8E5C 7FFF to 810F8E5C 00007FFF
810F8E5E FFFF to 810F8E5E 0000FFFF

Also, i use PJ64 for so many years and i never noticed a gameshark-AR converter. Is it in the main program itself?
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Messages In This Thread
Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-28-2016, 11:58 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 12:12 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Kurausukun - 09-29-2016, 01:00 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Helios - 09-29-2016, 04:06 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 01:24 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 07:56 AM
RE: Using N64 cheats forces 1 fps interpreter mode - mimimi - 09-29-2016, 08:07 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 08:20 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Craftyawesome - 09-29-2016, 09:51 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 03:42 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 08:36 PM

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