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Using N64 cheats forces 1 fps interpreter mode
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Using N64 cheats forces 1 fps interpreter mode
09-29-2016, 03:42 PM (This post was last modified: 09-29-2016, 09:19 PM by Admentus.)
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Admentus Offline
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(09-29-2016, 08:20 AM)Tasoulios Wrote: PJ64 emulator uses regular AR codes as well. I got these codes from various cheat sites that post AR codes. They are not exclusive PJ64 codes or something.

Project64 uses the GameShark or AR formats. Dolphin uses the AR and Gecko formats. AR is not the same as GameShark and neither is Gecko. GameShark Codes should be ported to AR first. I believe Project64 is capable of translating GameShark into AR? I am not really sure. There should be codes available in the AR format for Project64. But there is another issue. The original N64 version and the Virtual Console version of the same game are not the same version, so both versions has different addresses for their codes. Take a look at Ocarina of Time for example. Ocarina of Time in NTSC-U has versions 1.0, 1.1 and 1.2. Each version requires different addresses if trying to use the same functional code. PAL and NTSC-J also have their own addresses. It get's even better on Dolphin. There are the Virtual Console, Master Quest and Collector's Edition versions in three different regions, the Master Quest also has two versions for Ocarina of Time within. And each version of Ocarina of Time available for Dolphin requires different addresses for basically the same code. You can see how different versions for each code there is within this thread: https://forums.dolphin-emu.org/Thread-ar-codes-for-ocarina-of-time-master-quest-majora-s-mask.

While the addresses are different for each version, the value rang remains often the same between different versions. Although for Dolphin you must extend the value range to 8 digits (just add 4 zero's before the existing code value). So 7FFF should become 00007FFF. It seems you were trying to use the following code for Yoshi's Story on the N64. Is it NTSC-U? I suppose it is.

Code:
Yoshi's Story for the N64 (NTSC-U?)

Enable All Levels (Trial Mode)
810F8E5C 7FFF
810F8E5E FFFF
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Messages In This Thread
Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-28-2016, 11:58 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 12:12 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Kurausukun - 09-29-2016, 01:00 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Helios - 09-29-2016, 04:06 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 01:24 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 07:56 AM
RE: Using N64 cheats forces 1 fps interpreter mode - mimimi - 09-29-2016, 08:07 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 08:20 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Craftyawesome - 09-29-2016, 09:51 AM
RE: Using N64 cheats forces 1 fps interpreter mode - Admentus - 09-29-2016, 03:42 PM
RE: Using N64 cheats forces 1 fps interpreter mode - Tasoulios - 09-29-2016, 08:36 PM

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