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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Using GLSL for OpenGL shaders instead of Cg
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Using GLSL for OpenGL shaders instead of Cg
01-19-2011, 02:47 PM
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Winter Knight Offline
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Joined: Jan 2011
I spent a week in December trying to convert the dolphin OGL video plugin to use GLSL instead of Cg. I've started with trying to convert the Vertex shader. It's not really going that well. I've gotten somewhere; I can change the color of the overlay text "Clearing Cache... CPU Info:, etc", but for the most part it's just a bunch of black screen. I'm not sure if I can do it by myself.

I have years of experience programming in C and C++, and I'm familiar with OpenGL, but when I started this project I had only a vague understanding of what a shader was.

Is anybody else working on this? Would anybody else like to work on this with me? It's my understanding that SonicAdvance used to be working on this, but I haven't seen much about that, and I haven't found a forum account for him.

Would you guys (the devs) be willing to provide a SVN branch or directory so I can collaborate with anybody else who wants to help?
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Messages In This Thread
Using GLSL for OpenGL shaders instead of Cg - Winter Knight - 01-19-2011, 02:47 PM
RE: Using GLSL for OpenGL shaders instead of Cg - skid - 01-19-2011, 09:06 PM
RE: Using GLSL for OpenGL shaders instead of Cg - Metzelmaennchen - 01-21-2011, 04:43 AM

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