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Using decoded texture to limit CPU load ?
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Using decoded texture to limit CPU load ?
12-09-2012, 02:36 AM
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AnyOldName3 Offline
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It wouldn't make much difference, even if it was possible.

You'll not notice any speed difference, but it would be possible to use 'dump textures' to dump all of a game's textures, and then 'load custom textures' to load them up again instead of the games. As said, though, it will make zero difference to speed.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
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Messages In This Thread
Using decoded texture to limit CPU load ? - unicorn - 12-08-2012, 11:45 PM
RE: Using decoded texture to limit CPU load ? - AnyOldName3 - 12-09-2012, 02:36 AM
RE: Using decoded texture to limit CPU load ? - unicorn - 12-09-2012, 04:36 AM
RE: Using decoded texture to limit CPU load ? - Delayline - 12-09-2012, 08:13 AM
RE: Using decoded texture to limit CPU load ? - AnyOldName3 - 12-09-2012, 09:41 AM

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