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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Using debug symbols from a game disc
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Using debug symbols from a game disc
08-19-2014, 08:15 PM
#1
piconej
Unregistered
 
Hi, I'm currently fiddling around with the code and resources of a Wii game - 'Naruto Shippuuden Gekito Ninja Taisen Special'. The game disc includes a file that looks like it contains some kind of symbolmap. It's called cmd_str.tbl, and the first few bytes look like this:

Code:
00 00 00 19 00 00 00 00 62 61 63 6B 75 70 5F 73
61 76 65 75 70 64 61 74 65 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 19 00 00 00 01
62 61 63 6B 75 70 5F 6C 6F 61 64 75 70 64 61 74
65

That is, an eight-byte number followed by the string "backup_saveupdate", some zero-padding, another eight-byte number (1 larger than the previous one) followed by the string "backup_loadupdate". It continues like this for ~112kb. Bunch of function names, a number of which are pretty relevant and definitely game-specific.

The format resembles the totaldb.sys file included with Dolphin, but with a rather different range of numbers. Dolphin doesn't appear to do anything if I try to load it as a signature file, though.

I'm very new to using Dolphin for debugging purposes. Does the file follow some kind of standard Wii debug-symbol format? Can Dolphin read it?

Thanks.
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Messages In This Thread
Using debug symbols from a game disc - piconej - 08-19-2014, 08:15 PM
RE: Using debug symbols from a game disc - skid - 08-19-2014, 10:34 PM
RE: Using debug symbols from a game disc - piconej - 08-19-2014, 11:37 PM
RE: Using debug symbols from a game disc - delroth - 08-20-2014, 01:53 AM
RE: Using debug symbols from a game disc - piconej - 08-20-2014, 02:16 AM

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