Hi, I'm having trouble configuring the motion controls for my mouse on my android phone. My keboard works just fine but I want to use my mouse specificly for motion controls. Please, if anyone knows how to get it to work, please help me out. (in case anyone is wondering, I'm using an otg cable to use my keyboard)
Using a mouse as wiimote cursor on android
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07-11-2017, 07:31 PM
I don't recommend it. It won't get good responses. I recommend to use the mouse mainly as the IR pointer and not for motion.
Which games do you want to play? Complex movement games like Wii Series, Mario Party 8/9, Just Dance won't work well on emulated controllers. But if you are talking about games that require just shaking or tilting i recommend to use your keyboard instead. 07-12-2017, 02:19 AM
(07-11-2017, 07:31 PM)EblfIYH Wrote: I don't recommend it. It won't get good responses. I recommend to use the mouse mainly as the IR pointer and not for motion.I'm mainly trying to play super Mario galaxy 2. The only thing I can do is get to yoshi in the first level but then past that. I'm stuck because I can't eat the giant fruit. 07-12-2017, 02:48 AM
(07-11-2017, 07:31 PM)EblfIYH Wrote: I don't recommend it. It won't get good responses. I recommend to use the mouse mainly as the IR pointer and not for motion. Also how would I do that? It doesn't even recognize the mouse.
Well shaking and tilting are dedicated control inputs in Dolphin,so those can be mapped to keys conveniently.
Then there is a handful of actions that the Android Dolphin lacks configurations for. Its irritating I can't comfortably run Super Paper Mario on Android via Shield TV using keyboard and mouse because it won't let me use the IR controls properly as it lacks sufficient robust input settings to control when the IR is pointed at the screen. The result is once you have Tippi/Timpani the cursor is always on screen rather than being off until holding a configured input,so I would have to constantly hold a button just to keep it off of the screen which is nearly impossible with the ghosting issues on wireless keyboard inputs. I don't care if it runs slow from the bounding box more-so than TTYD,just really wanted to see how far it could go on Android if not be entirely beatable. That lack of control is the only thing preventing the game from being properly playable due to the screen being forced into Tippi's searching power,stopping Mario in his tracks and preventing jumps and other actions like 3D mode. Would love to see this issue fixed with the addition of conditional inputs to Android like computer versions of Dolphin has which can for example have it say if the V key is NOT pressed then have IR not pointed at the screen and if the V key is pressed then point the emulated wiimote at the screen. Then the IR cursor would move to match the mouse that Android has much like I have seen it do on Dolphin Emu for Windows. This last part is the most complicated part to implement in order to make it functional,or in case I forget,it may have already been intact but this button dilemma prevents it from being practical. Edit: Yes,I ended up mapping IR movement to keyboard inputs which is impossible to use with precision because I can't figure out how to map it to the mouse cursor location,so I can't select the hidden door because of this. Edit2: I just posted an informative issue on the bug tracker which involves all games since one missing function is the conditionals for when something isn't being pressed or when multiple keys are pressed etc. with so many more options too. Here is the link to that issue to save the trouble of navigating to it. https://bugs.dolphin-emu.org/issues/10407
Shield TV Pro (stock/non-rooted OTA 6.3)
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