Before I begin, allow me to say I tried to search all over various
websites (here and homebrew) for assistance for a similar issue
occurring to someone else but to no avail. (Now my back is against a
wall and i felt it was necessary to create a thread.)
0) ****This
is the first time I'm trying to play/launch a Wii game on Dolphin--
figured I'd start with my real library of games! =)
[If
configuration on Dolphin EMU is necessary before launching a Wii Title,
then that's likely where my issue lies since I haven't touched anything
in the Wii config or tabs.]
NOTE: Used Dolphin 3.0 & 3.5 stable revisions only.
1) I dumped my Wii game, Metroid Other M: on my Wii 3.3U firmware, using latest homebrew and latest APP (CleanRip)
2) I used a 4GB SDHC card for destination of dump (this took roughly 28minutes to complete... perhaps slightly longer.)
- Parameters on CleanRip I used:
- Dual layer (No)
- Chunk Size MAX
(The Dump finishes with no errors.)
3) ISO is 3.9GB's (displays 3.7GB in Dolphin.)
- I refreshed ISO library in Dolphin 3.5 EMU, and it's detected (looks the same as 3.0 Dolphin.) as:
Wii --> No banner--> Metroid Other M--> 3.7GB's
Wii --> No Banner--> Zelda Twilight Princess--> 3.7GB's
NOTE: I also dumped My Twilight Princess Wii, the same way... and same issue (Blackscreen, freezes.)
4) I launch the game(s) [both Twilight Princess Wii & Metroid Other M), and black-screen. Nothing happens.
Dolphin 3.0(stable)/ 3.5 (stable)
Settings are:
* DX9 Backend
- 1920x1080
- force 16:9
-Vsync Yes/ Full-Screen Yes
- 1x Native + 9xSSAA
- Scaled EFB Copy + Per Pixel Lighting + Force Texture Filtering
*Hacks*
- Ignore Format Changes/ Yes
-EFB Copies RAM / Enable Cache/ Yes
- Texture Accuracy (slider all the way to Right-- > FAST)
- External Frame Buffer / Disabled
- OpenMP Texture Decoder / Yes
*Audio Tab*
- DSP LLE Recompiler / Yes
- DSP LLE on Thread/ Yes
*Wii Tab*
- Use EuRGB60 Mode (PAL60)
5) What have I done wrong here?
- Is my process dumping the issue? Setting file-chunk 'MAX' perhaps?
(NOTE:
I tried DSP HLE AUDIO & LLE (I have the bin files dumped from my
Wii already-- my gamecube games work just fine with either HLE or LLE)
Thanks
for reading guys, any advice or suggestions are greatly appreciated.
(Also, I hope I haven't broke any forum-rules going into too-much detail
=\
***EDIT: I had imagines directly linked and nothing but code
displayed all over the thread... a complete mess (I typed out settings.)
websites (here and homebrew) for assistance for a similar issue
occurring to someone else but to no avail. (Now my back is against a
wall and i felt it was necessary to create a thread.)
0) ****This
is the first time I'm trying to play/launch a Wii game on Dolphin--
figured I'd start with my real library of games! =)
[If
configuration on Dolphin EMU is necessary before launching a Wii Title,
then that's likely where my issue lies since I haven't touched anything
in the Wii config or tabs.]
NOTE: Used Dolphin 3.0 & 3.5 stable revisions only.
1) I dumped my Wii game, Metroid Other M: on my Wii 3.3U firmware, using latest homebrew and latest APP (CleanRip)
2) I used a 4GB SDHC card for destination of dump (this took roughly 28minutes to complete... perhaps slightly longer.)
- Parameters on CleanRip I used:
- Dual layer (No)
- Chunk Size MAX
(The Dump finishes with no errors.)
3) ISO is 3.9GB's (displays 3.7GB in Dolphin.)
- I refreshed ISO library in Dolphin 3.5 EMU, and it's detected (looks the same as 3.0 Dolphin.) as:
Wii --> No banner--> Metroid Other M--> 3.7GB's
Wii --> No Banner--> Zelda Twilight Princess--> 3.7GB's
NOTE: I also dumped My Twilight Princess Wii, the same way... and same issue (Blackscreen, freezes.)
4) I launch the game(s) [both Twilight Princess Wii & Metroid Other M), and black-screen. Nothing happens.
Dolphin 3.0(stable)/ 3.5 (stable)
Settings are:
* DX9 Backend
- 1920x1080
- force 16:9
-Vsync Yes/ Full-Screen Yes
- 1x Native + 9xSSAA
- Scaled EFB Copy + Per Pixel Lighting + Force Texture Filtering
*Hacks*
- Ignore Format Changes/ Yes
-EFB Copies RAM / Enable Cache/ Yes
- Texture Accuracy (slider all the way to Right-- > FAST)
- External Frame Buffer / Disabled
- OpenMP Texture Decoder / Yes
*Audio Tab*
- DSP LLE Recompiler / Yes
- DSP LLE on Thread/ Yes
*Wii Tab*
- Use EuRGB60 Mode (PAL60)
5) What have I done wrong here?
- Is my process dumping the issue? Setting file-chunk 'MAX' perhaps?
(NOTE:
I tried DSP HLE AUDIO & LLE (I have the bin files dumped from my
Wii already-- my gamecube games work just fine with either HLE or LLE)
Thanks
for reading guys, any advice or suggestions are greatly appreciated.
(Also, I hope I haven't broke any forum-rules going into too-much detail
=\
***EDIT: I had imagines directly linked and nothing but code
displayed all over the thread... a complete mess (I typed out settings.)
CPU: AMD X6 1090T 3.2ghz (stock speed)
GPU: Nvidia GPU 580GTX 1.5GB stock/ 460gtx 1GB secondary (physx only)
MB: ASUS Sabertooth 990 FX
SSD: OCZ Vertex 2 OCZSSD3-2VTX120G 3.5" 120GB SATA II MLC
Case: Thermaltake Lv10GT (Black)
PSU: COOLER MASTER Silent Pro 1000W
RAM: RipJaw G.Skill 4GB 1333
OS: Win7 Home Prem x64
GPU: Nvidia GPU 580GTX 1.5GB stock/ 460gtx 1GB secondary (physx only)
MB: ASUS Sabertooth 990 FX
SSD: OCZ Vertex 2 OCZSSD3-2VTX120G 3.5" 120GB SATA II MLC
Case: Thermaltake Lv10GT (Black)
PSU: COOLER MASTER Silent Pro 1000W
RAM: RipJaw G.Skill 4GB 1333
OS: Win7 Home Prem x64