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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Use Panic Handlers Warnings
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Use Panic Handlers Warnings
02-13-2019, 08:49 AM
#1
RemagOrter Offline
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Hi, i tried to solve the few problems i had with Dolphin on my own.

If i activate "Use Panic Handlers", GameCube games will start with a Black Screen and Dolphin freezes. I need to close it via Task Manager. Wii Games will give me an Warning popup saying "Failed to open Bluetooth device LIBUSB_ERROR_NOT_SUPPORTED".
If i click "Ignore for this session", the game starts normal. Everything works fine. If i click "OK", sometimes the game starts normal, but sometimes i get a new Warning that says " A "IPCEvent" event was sheduled from the wrong thread (non-CPU) Ignore and continue? ". If i click "Yes" or "Ignore for this session" the game starts normal again, "No" makes Dolphin close.

So, if i deactivate "Use Panic Handlers" everything works fine, but i think that this warning doesn't come from nowhere.

I used zadig 2.4 to install the WinUSB drivers on my SENA UD100 Bluetooth stick (worked flawwless from the beginning).
I did this because i had problems with the libusbk drivers to sync my wiimotes, even after installing the lates x64 usbdk drivers (like mentioned in the BT Passthrough wiki), the BT Stick didn't save the Wiimotes. I had to resync them everytime.

For now i'll just deactivate "Use Panic Handlers", but it would be nice to know what this means and if there is a solution to this.

So far, thank your for your time.

My System:

Windows 10 x64, i7 7700k, 32GB DDR4 RAM, Nvidia GTX 1080 Ti, USB Bluetooth Stick SENA UD100 (WinUSB Driver)
Dolphin x64 5.0-9595 Auto Update: Dev (multiply times a day)
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02-13-2019, 10:03 AM
#2
JMC47 Offline
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Is there anything in the logs when the GameCube game's freeze? I have a feeling something is interfering with Dolphin communicating with LibUSB devices, but, there isn't enough information for me to help. If you disable Native GC support and Bluetooth Passthrough, do all of the issues disappear (though, you won't be able to control the games with those devices.) That'd help us narrow it down, thanks!
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02-13-2019, 11:36 AM (This post was last modified: 02-14-2019, 12:26 AM by RemagOrter.)
#3
RemagOrter Offline
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Posts: 63
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I don't know what "disable native GC support" means and i don't know about the logs, but i tested all my GC games now, but for any reason i was able to reproduce the GC Game Black Screen only 1 more time and only for 1 game (TLOZ: Twilight Princes). And Dolphin didn't freeze again.
I don't understand anything about the logs, but maybe i have bad game images?

[EDIT]
I have read alot of threads about this LIBUSB Errors and that this is a known problem. And with the Logs i found out this:

16:04:427 [color=#ffff00]common\fileutil.cpp:141 W[COMMON]: Delete: D:\LaunchBox\Emulators\Dolphin-x64/Updater.2.exe does not exist[/color]

16:12:521 [color=#00ff00]core\configmanager.cpp:751 N[CORE]: Active title: The Legend of Zelda: Skyward Sword (SOUE01)[/color]
16:12:556 [color=#ffff00]core\ios\iosc.cpp:564 W[IOS]: keys.bin could not be found. Default values will be used.[/color]
16:12:556 [color=#ffff00]common\fileutil.cpp:148 W[COMMON]: Delete failed: C:/Users/MajorPain/Documents/Dolphin Emulator/Wii/tmp is a directory[/color]
16:12:560 [color=#00ff00]core\configloaders\baseconfigloader.cpp:64 N[CORE]: Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown[/color]
16:12:564 [color=#00ff00]core\core.cpp:901 N[COMMON]: Want determinism <- false[/color]
16:12:624 [color=#ffff00]core\ios\iosc.cpp:564 W[IOS]: keys.bin could not be found. Default values will be used.[/color]
16:12:624 [color=#ffff00]common\fileutil.cpp:148 W[COMMON]: Delete failed: C:/Users/MajorPain/Documents/Dolphin Emulator/Wii/tmp is a directory[/color]
16:12:851 [color=#ffff00]videobackends\ogl\render.cpp:750 W[Video]: Missing OGL Extensions: PinnedMemory [/color]
16:12:933 [color=#00ff00]inputcommon\controllerinterface\controllerinterface.cpp:211 N[SI]: Added device: DInput/0/Keyboard Mouse[/color]
16:12:991 [color=#00ff00]core\boot\boot.cpp:411 N[BOOT]: Booting from disc: D:/LaunchBox/Games/Nintendo Wii/The Legend of Zelda - Skyward Sword (USA).wbfs[/color]
16:13:001 [color=#ffff00]core\ios\iosc.cpp:564 W[IOS]: keys.bin could not be found. Default values will be used.[/color]
16:13:001 [color=#ffff00]common\fileutil.cpp:148 W[COMMON]: Delete failed: C:/Users/MajorPain/Documents/Dolphin Emulator/Wii/tmp is a directory[/color]
16:13:004 [color=#ffff00]core\ios\iosc.cpp:564 W[IOS]: keys.bin could not be found. Default values will be used.[/color]
16:13:009 [color=#ffff00]core\ios\ios.cpp:654 W[IOS]: <<-- Double-ack to IPC Request @ 0x00000000[/color]
16:13:009 [color=#00ff00]core\hle\hle_os.cpp:85 N[OSREPORT]: 81200614->81300000| [/color]
[color=#00ff00]Apploader Initialized.[/color]
16:13:009 [color=#00ff00]core\hle\hle_os.cpp:85 N[OSREPORT]: 81200630->81300000| This Apploader built Aug 23 2010 19:50:27 for RVL[/color]
16:13:206 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - EXI release build: Aug 23 2010 17:30:08 (0x4302_145) >>[/color]
16:13:206 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - SI release build: Aug 23 2010 17:33:18 (0x4302_145) >>[/color]
16:13:264 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: [/color]
16:13:264 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Revolution OS[/color]
16:13:266 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Kernel built : Aug 23 2010 17:33:06[/color]
16:13:266 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Console Type : NDEV 2.1[/color]
16:13:267 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Firmware : 56.22.30 (3/3/2010)[/color]
16:13:267 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Memory 88 MB[/color]
16:13:268 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: MEM1 Arena : 0x806882c0 - 0x817f7b60[/color]
16:13:268 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x935e0000[/color]
16:13:269 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - OS release build: Aug 23 2010 17:33:06 (0x4302_145) >>[/color]
16:13:301 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - SC release build: Aug 23 2010 17:33:48 (0x4302_145) >>[/color]
16:13:303 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - NAND release build: Aug 23 2010 17:33:46 (0x4302_145) >>[/color]
16:13:313 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - DVD release build: Aug 23 2010 17:30:05 (0x4302_145) >>[/color]
16:13:315 [color=#ffff00]core\hw\dvd\dvdinterface.cpp:850 W[DVD]: DVDLowUnencryptedRead: trying to read out of bounds @ 118280000[/color]
16:13:447 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - GX release build: Aug 23 2010 17:32:50 (0x4302_145) >>[/color]
16:13:458 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - VI release build: Aug 23 2010 17:33:19 (0x4302_145) >>[/color]
16:13:488 [color=#ff0000]core\ios\usb\bluetooth\btreal.cpp:109 E[IOS_WIIMOTE]: Failed to get config descriptor for device 1b21:2142: LIBUSB_ERROR_NOT_FOUND[/color]
16:13:488 [color=#ff0000]common\msghandler.cpp:92 E[MASTER]: Warning: Failed to open Bluetooth device: LIBUSB_ERROR_NOT_SUPPORTED[/color]
16:14:865 [color=#ff0000]core\ios\usb\bluetooth\btreal.cpp:109 E[IOS_WIIMOTE]: Failed to get config descriptor for device 8086:a2af: LIBUSB_ERROR_NOT_FOUND[/color]
16:14:865 [color=#ff0000]core\ios\usb\bluetooth\btreal.cpp:109 E[IOS_WIIMOTE]: Failed to get config descriptor for device 1b21:2142: LIBUSB_ERROR_NOT_FOUND[/color]
16:14:865 [color=#00ff00]core\ios\usb\bluetooth\btreal.cpp:126 N[IOS_WIIMOTE]: Using device 0a12:0001 (rev 8241) for Bluetooth: [/color]
16:15:075 [color=#ff0000]common\msghandler.cpp:92 E[MASTER]: Warning: A "IPCEvent" event was scheduled from the wrong thread (non-CPU)[/color]

[color=#ff0000]Ignore and continue?[/color]
16:19:219 [color=#ffff00]core\ios\ios.cpp:565 W[IOS]: Previous request to device /dev/usb/oh1/57e/305 blocked emulation for 4210945 microseconds.[/color]
16:19:472 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - WPAD release build: Aug 23 2010 19:49:06 (0x4302_145) >>[/color]
16:19:474 [color=#00ff00]core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - KPAD release build: Aug 23 2010 19:48:23 (0x4302_145) >>[/color]
16:19:498 [color=#ffff00]videobackends\ogl\programshadercache.cpp:484 W[Video]: Program linked with warnings:[/color]




[color=#333333]1b21:2142 is a ASM2142 USB 3.1 Host Controller
[/color]
[color=#333333]8086:a2af is a Intel® USB 3.0 eXtensible Host Controller[/color]


[color=#333333]In USB Passthrough they are both listed but only my SENA UD100 bluetooth stick with the numbers 0A12:0001 is selected to be passed through.[/color]
[color=#333333]I hope this helps.[/color]


[color=#333333]For the GameCube games: I tested the shit out of them, but i wasn't able to reproduce the blackscreens or dolphin freezes anymore. For any reason this was a 1 time thing. No clue why.[/color]
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