(12-28-2012, 07:33 AM)ExtremeDude2 Wrote: Well 3.5 won't fix the freeze anyway, and I noticed you said you'd forget it if that was the case so...LOL! Yea... this sucks
-- I learned a few things.1) On 3.5 Dolphin, "AUDIO Throttle" option is gone entirely. (This option is under AUDIO-TAB on Dolphin 3.0 and checked by default. This is why my Zelda games run properly.)
2) Zelda "too-fast FPS" is resolve, somewhat for Dolphin 3.5 if i choose "set FPS-limit AUDIO". (Set fps-limit "AUTO" didn't resolve anything, same as if 60FPS, game would just run too fast.)
- With fps-limit "AUDIO" the NTSC Zelda game(s) proper under 30FPS, but they stutter a lot more often, randomly (dipping into 22-30fps), where as in 3.0, the games don't stutter at all with "set fps limit 60" and "Audio-Throttle" enabled.
Yea... I guess 3.5 just isn't for me right-now...
CPU: AMD X6 1090T 3.2ghz (stock speed)
GPU: Nvidia GPU 580GTX 1.5GB stock/ 460gtx 1GB secondary (physx only)
MB: ASUS Sabertooth 990 FX
SSD: OCZ Vertex 2 OCZSSD3-2VTX120G 3.5" 120GB SATA II MLC
Case: Thermaltake Lv10GT (Black)
PSU: COOLER MASTER Silent Pro 1000W
RAM: RipJaw G.Skill 4GB 1333
OS: Win7 Home Prem x64
GPU: Nvidia GPU 580GTX 1.5GB stock/ 460gtx 1GB secondary (physx only)
MB: ASUS Sabertooth 990 FX
SSD: OCZ Vertex 2 OCZSSD3-2VTX120G 3.5" 120GB SATA II MLC
Case: Thermaltake Lv10GT (Black)
PSU: COOLER MASTER Silent Pro 1000W
RAM: RipJaw G.Skill 4GB 1333
OS: Win7 Home Prem x64

