I downloaded Dolphin-x64 4.0 2626 today and played Mario Galaxy 2 (OpenGL, 3x native, 2x AA, with LLE) for two hours. I had NO framedrops, NO sound issues, NO issues due to generate shaders or something else. Absolutly NO Problems. Even at the second Boss, the worm who grab through the planet, runs constantly with full speed. At this point i had slowmotion with ~40 fps and strong sound issues with the i5 2400. So the 4690k is the ultimative CPU for Mario Galaxy.
What i also did: in Nvidia Preferences i forced triple buffering and Vsync (Vsync= on, no adaptiv). I guess the Vsync of Nvidia works better because the sound doesn't stutter with the Nvidia-Vsync when the shader generated. So i disabled vsync in Dolphin.
Specs:
i5-4690k@4.1 Ghz
GTX 570
I have overclocked the cpu with the Intel Extreme Tuning Utility. I increased the multipliers for all cores to 41x. The Temperature doesn't exceed the 60 Degrees Celsius (boxed cooler). I didn't try Mario Galaxy with stock Multipliers so i can't say if this would run just as well.
Now i will test DKCR.
EDIT: DKCR runs also without any performance issues or sound stutters. LLE, OpenGL, 3x native, 2x AA.
What i also did: in Nvidia Preferences i forced triple buffering and Vsync (Vsync= on, no adaptiv). I guess the Vsync of Nvidia works better because the sound doesn't stutter with the Nvidia-Vsync when the shader generated. So i disabled vsync in Dolphin.
Specs:
i5-4690k@4.1 Ghz
GTX 570
I have overclocked the cpu with the Intel Extreme Tuning Utility. I increased the multipliers for all cores to 41x. The Temperature doesn't exceed the 60 Degrees Celsius (boxed cooler). I didn't try Mario Galaxy with stock Multipliers so i can't say if this would run just as well.
Now i will test DKCR.
EDIT: DKCR runs also without any performance issues or sound stutters. LLE, OpenGL, 3x native, 2x AA.
